Railroading has a bad reputation, but does it mean that the game world's narrative can never play out without player input? Railroading is when a game master forces an RPG down a predetermined story path that they've already decided the outcome or main beats of - and, as such, it cannot be changed regardless of what the … Continue reading Railroading Or Narrative in TTRPGs
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Secondary Objectives in D&D
Last year I ran a homebrew campaign set in the Magic: The Gathering/D&D crossover setting: Guildmaster's Guide to Ravnica - a 'magicpunk' plane that allows players to sign up to one of the world's ten powerful guilds, and climb their ranks by completing quests. I set out to make a mission-based adventure, where the players … Continue reading Secondary Objectives in D&D