Railroading has a bad reputation, but does it mean that the game world's narrative can never play out without player input? Railroading is when a game master forces an RPG down a predetermined story path that they've already decided the outcome or main beats of - and, as such, it cannot be changed regardless of what the … Continue reading Railroading Or Narrative in TTRPGs
Roleplaying
GM Lessons: Selling the Game and Creating Encounters
I wanted to start a new video series about GMing on my YouTube channel, but I thought writing them out first on here might be a tad less scary and probably beneficial in the long run. I can get my ideas out straight here, and they can serve as a media accouterments to the videos. … Continue reading GM Lessons: Selling the Game and Creating Encounters